﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Advanced_Terrain
{
    class DisplayDiscOptions : DrawableGameComponent
    {
        private CustomDiscList Discs;
        private ContentManager _Content;
        public Boolean Visible = false;
        public DisplayDiscOptions(Game myGame, CustomDiscList myDiscs) : base(myGame)
        {
            Discs = myDiscs;
            _Content = myGame.Content;
        }
        protected override void LoadContent()
        {
            base.LoadContent();
            for (int x = 0; x < Discs.DiscInfo.Count; x++)
            {
                Discs.DiscInfo[x].Texturejpg = _Content.Load<Texture2D>("Innova");
            }

        }
    }
}
